In the wake of a vision of world peace thanks to Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most ubiquitous gaming titles in existence. Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued frenzy surrounding trading card values guarantees near-daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral every year.
However despite that pervasiveness and fame, some Pokémon games that remain overlooked. These are games that didn't get their fair shake, or were buried under the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the everyday realities that would come with owning a pet. Sure, there are small features like these in recent entries—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream focused on running the game continuously. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
With numerous core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu